In addition to the story is Endless Mode, which unlocks after players finish Story Mode, allowing players to keep rocking the game until their fingers bleed for high scores on the Beats of Fury leaderboards.īeats of Fury is playable with Mouse and Keyboard, Keyboard only, or with an Xbox controller. The game will have a Story Mode, following the adventure of two brothers: Rock and Electronic, as they take on the forces of evil, the Beats of Fury. ![]() The beautifully crafted soundtrack includes music brought in by 5 separate artists across the globe, featuring Electronic, Trap, House, EDM, Dubstep, Post-Rock, and Metal. The main genres of music are Electronic and Rock that are broken down into several sub-genres. Launching with 13 tracks across 13 levels, Beats of Fury promises to be the rave of the indie game scene. Please, for those who are interested, I implore you to take them up on that offer and make sure this game is right for you before you make a purchase.Bubble Head Games is proud to announce the Steam Greenlight launch for Beats of Fury, a perfect mix of Rhythm Game and Bullet Hell, set to be launched October 10th, 2016, along with a brand new Greenlight Launch trailer. Should the trailer pique your interest, the studio has at least been gracious enough to provide a free demo on their website so you can always try before you buy. If you do need a serious dose of nostalgia, you’re much better off picking up one of the classics instead of spending roughly $10 on Dinocide. If you do manage to finish it, there is basically zero replay value and the time trial mode doesn’t take long to complete either. It’s tough because I really did hope for something fun from Dinocide, but you’re left feeling bored and unmotivated to finish. Levels quickly become a blend and you can’t differentiate one from the next, all the while being reminded that the games this is supposed to be inspired by already did all of this better. “Make just a few simple mistakes and you’re kicked back to the map, losing whichever gear you may have brought into your last attempt.”Įven if all of the above was simply a matter of preference, a huge problem is the lack of content as well as originality. Make just a few simple mistakes and you’re kicked back to the map, losing whichever gear you may have brought into your last attempt. Yes, there was a small hunger mechanic in Wonder Boy, but it wasn’t as punishing. Your health and hunger are also basically the same, so when you take a hit you become hungrier. When missing a jump kills you only because you no longer have enough time to reach the next piece of food, it’s frustrating. Blame it on preference if you’d like, but I really prefer movement that has just a hint of momentum to it.Īnother issue that really hampers the experience is the whole hunger mechanic. ![]() Games like Super Meat Boy and Super Mario Bros are two examples of what a great jump feels like, and I really wish the dev team had gone more towards this style. ![]() Dinocide’s jump isn’t terrible, but when the main part of your game is jumping, it should feel great. Now, it can be difficult to program a jump from scratch that feels good one that has a proper arc and doesn’t feel too floaty. There are a few things holding this retro 8-bit platformer back, and number one on my list of problems is easily the jump. “While there are some similarities between Dinocide and Wonder Boy, I’m disappointed to say the amount of fun to be had wasn’t one of them.”
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